We’re Going to Fan Expo Canada 2011


Last year, my girlfriend Steff and I had a blast at Fan Expo. It was the first convention we ever went to, and we told ourselves very early on that we have to do this all over again next year. If you’re interested in reading up on our exploits last year, check out the posts below:

Day 1
Day 2

Day 3

With the 2011 edition of the show approaching in a matter of weeks, we already have our tickets and are getting pumped for the ensuing awesomeness.

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Universal Fighting Game Guide: Understanding Combo Systems Part 1 – The Elements

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If you’ve ever had any sort of interest in fighting games, you’ve probably stumbled across a combo video or two. They’re very cool to watch, and you may have even taken it upon yourself to be as good as the person in the video by going to a guide and learning how to read an execute something like this from BlazBlue:

214D -> B (FC), 623D, dash, 3C xx 236236B, 214D -> C, 5C 2C 4D -> D, [j.C x n] [dj.C x n] xx j.214B – 50% Heat

While you may be tempted to learn the big fancy combos the moment you start playing a new fighting game, it’s not the best way to level yourself up. Mastering the physical execution of big combos is nice, but learning the big combos without knowing the context behind them first is like trying to run without learning how to walk. This is post 1 in a two-part mini-series about understanding combo systems. Part 1 will deal with the elements that make up most combo systems, while part 2 will discuss how to put context to those elements to shape your offensive capabilities. Let’s get moving with part 1!

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A Look Back At Bleach: Dark Souls, The Best Nintendo DS 2D Fighting Game


Long before I ever watched an episode of the Japanese anime Bleach, I owned an import copy of Bleach DS. During the apex of my Nintendo DS love, I was importing almost many hot Japanese games that likely would never see the light of day here. Of that set were two notable fighting games: Jump Super Stars and Bleach DS . I imported both. While Jump Super Stars had more hype surrounding it, I had a really hard time getting into its Smash Bros-inspired gameplay. Bleach DS on the other hand was much more up my alley. Bleach DS was a hardcore 2D fighting game that played in line with many of the modern fighting games at the time. Bleach DS came out in North America as Bleach: The Blade of Fate almost two years after the original Japanese release.

As awesome as the original was, Bleach DS 2nd (or Bleach: Dark Souls in North America) was even better. In my opinion, it will forever stand as the gold standard for 2D fighting games on the Nintendo DS.

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Lollipop Chainsaw Announcement Trailer

Hot off the heels (cold off the heels?) of Shadows of the Damned, Suda 51 and Grasshopper Manufacture are back with Lollipop Chainsaw. Having never played a Suda 51 game, I can’t comment on the quality of his works, but his portfolio of work has no shortage of weird games. I guess then it should be no surprise that his latest game would be about a cheerleader who also massacres zombies with a chainsaw for some reason.

If you’re interested in seeing the announcement trailer for Lollipop Chainsaw, check out the rest of this post!

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Game Design Talk: Do You Need Context in Your Video Games?

Having recently completed Vanquish, the game got me thinking about the context behind any given video game. What I mean by context in this sense, is the context behind your actions within a game. For instance, the story of a Super Mario game might be paper thin, but the context for actions is clear: you’re trying to save Princess Peach. Oftentimes, people will use the word ‘story’ in place of ‘context’, but I think context is a better fitting word in this sense.

The context behind Vanquish is awful for a number of reasons, yet I really enjoyed playing that game strictly because I loved the gameplay mechanics that drove the experience. I simply chose to tune out the convoluted story, poor dialogue and bad voice acting.

Though I’ve sort of talked about this topic in the past, I wanted to open this up for discussion. Do you need context in your video games in order to enjoy them?

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Some Things I Don’t Like About Catherine

A few days ago, I posted a pretty glowing review of Catherine for the XBOX 360 and PlayStation 3. In hindsight, I’m still happy with how that game turned out and how that review was written. As much as I gushed about it before, it does have some kinks. Since I didn’t really go into them in detail in my review, I thought I’d call them out here. It’s still a fantastic game as is, and you may not agree with my list of gripes, but you’re always free to chime in with your point of view in the comments!

1. Your controls when Vincent is behind the block tower sucks

Controlling Vincent when he’s in-between the blocks and your direct line of sight is straightforward. However, in cases where you have to control Vincent behind the blocks, your controls become a complete mess. The problem is two-fold. For one, controlling movement behind a block tower isn’t consistent at all. You may hit left on your d-pad to make Vincent move right, but the next time you hit left, he’ll stay still. The controls when Vincent is trying to maneuver behind blocks constantly flip, which makes it extremely difficult to get places in this manner.

This issue could have been alleviated if the camera was able maneuver all the way around the block tower. At its best though, you’ll only have access to a 180-degree view. This makes it impossible to see how you’re maneuvering Vincent behind a tower of blocks. While you won’t be spending a lot of time maneuvering behind blocks, it sucks every time you have to do it.

2. Lack of interaction in the real world

Most of the gameplay in Catherine takes place in Vincent’s nightmares, where you maneuver through block towers. While I love playing through these towers, I really wish there was more to do in the real world. I have no problem with sitting through all of the cutscenes, as they’re really well done and they’re the main driver of the story. Where the game could have gone a bit further with are the times when you control Vincent in the bar. Why not give him more to do? Why not give him more opportunities here to impact the story beyond talking to people and answering text messages? Why not let the player visit other environments besides the bar? These suggestions would have helped make players feel a bit more involved outside of the nightmares.

The last points in this post contain SPOILERS, so please proceed at your own discretion!

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In Third Person’s Guide to Scrabble, Words With Friends and other Scrabble-Like Games

Over the past few weeks, Words With Friends-mania has consumed my office. It never seems to get old having multiple games of Scrabble going with my friends where turns can be taken at your own pace. Through this experience, I’ve learned a lot about my coworkers as people. They’ve also learned one thing in particular about me: I’m a calculated and cold-blooded Words With Friends player.

While I’m far from a Scrabble champion, I’ve played enough Scrabble in my lifetime to understand some of the game’s beneath-the-surface nuances. If you’d like to learn some of the strategies and tactics I use to infuriate my coworkers, read through this guide!

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Vanquish Review


Vanquish has the dubious distinction of being Gamespot’s 2010 Best Game No One Played. Back when it was released, I paid no mind to it, as I had no interest in a Japanese interpretation of Gears of War and Halo. However, despite my initial disinterest in the game, the general buzz about the game was that it was pretty good. With that in mind, I kept it on my list of games to pick up on the cheap. I was able to do just that a few weeks ago during the big Blockbuster closeout event in my country. Do I recommend you follow suit?

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Late to the Party: Words With Friends

Ever since the release of the iTunes app store, I have been a devout Scrabble for iPhone fan. I took pride in having the real deal, even though there were countless other imitators that were available for free. As much as I’ve enjoyed iPhone Scrabble over the years, I’ve never had any friends to play with online. The majority of them aren’t willing to pay, mainly because they were playing Words With Friends. I’ve heard a ton about it, but my elitist ways have led me to ignore the title for years.

That is, until a few weeks ago, when I found out that a large number of my coworkers who had iPhone or Android devices had the game, and were all playing together without me. Though I may be years late to the party, I figured if there was any time to give Words With Friends a shot, it was now.

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Portal Review

The original Portal has already cemented itself as one of the landmark games of this generation. Though it was originally positioned as an add-on to the Half-Life 2 Orange Box that could be beaten in about 3 hours, Portal has taken on a life of its own thanks to its revolutionary game design that does something truly new. Critics loved it, fans bought into it in droves and elements of the game, such as in-game lines and ‘the song’ have worked their way into popular gaming culture. While it’s sequel may not have the cultural cache as its predecessor, the game is still one of the best of the year and it sold extremely well.

Portal is without a doubt, a must-play game if there ever was one this generation. With that said, I’ve been ducking this game for years. I tried it in passing once, but I made the mistake of trying it out on my brother’s file, when he was over half way through the game. Needless to say, I was immediately overwhelmed and thought I was too stupid for Portal. Only recently did I put my initial impressions aside and try the game from scratch.

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