Taking a Break from Competitive Fighting Game Playing

I’ve been on the competitive fighting game front for over 3 years now. In that span, I’ve poured in hundreds of hours into the Marvel vs. Capcom 3 series, and over 1,000 hours in the Street Fighter IV series. The fruits of that labour include me still being the #1 ranked Rose in Canada on the leaderboards, me being the #1 ranked Cammy in Canada at one point, and three good showings at major fighting game tournaments. I’m proud of what I’ve accomplished, and I don’t regret any of it

With that said, I think it’s time to chill out for a bit.

Continue reading

Universal Fighting Game Guide: Throws 101


Since the hey day of fighting games, the throw as a maneuver has received a lot more heat than it deserves. In the early days of Street Fighter II, I remember going to the arcades and hearing other kids talk about how the throw as a move was ‘cheap’ and that people shouldn’t use it in fights. Even now, I still get hate messages on XBOX Live and PSN about my use of throws in a fighting game, regardless of what game I’m playing.

Particularly around entry-level fighting game players, there’s a weird dichotomy at work where there’s a group of players who think throws are super awesome and will exploit them at every turn, and another group of players who actively handicap themselves by not using throws because of some phony gentleman’s rule that’s reached urban legend status. In this edition of the Universal Fighting Game Guide, we tackle the art of the throw, which is a key element to almost every fighting game ever made.

Continue reading

Binary Domain Impressions

Though you’ve probably never heard of it, Binary Domain was a landmark title for Sega (in a bad way). As Sega’s most recent boxed release, it’s failure at retail contributed to substantial worldwide layoffs and a major restructuring of its publishing strategy.

Was it a bad game? Not from what I’ve read from the reviews, and general discussion on the internet. Because I was looking for something to scratch my Vanquish itch, I had this on my list of games to pick up when it hit $20. Though the game isn’t very old, it didn’t take long for it to drop to that price in my area. Is it the Japanese Hamburger I was looking for?

Continue reading

Check Out My EVO 2012 Wrap-Up on Splitkick.com

Last weekend, the Super Bowl of fighting games took place in Las Vegas. If you missed out on the action, or are looking for someone else’s point-of-view on what went down, I encourage you to check out my EVO 2012 wrap-up on Splitkick.com!

Max Payne 3 Review

After the events of the second game, Max has hit rock bottom. With nothing more than a substance addiction, and a commitment to do his job properly, he begins anew in Brazil as a bodyguard for a wealthy family. It doesn’t take long before things go south, and it’s up to Max to save the day the only way he knows how: by shooting dudes in slow motion.

Though the events of the third game take place almost immediately after the second, there’s been an almost decade-long gap between the releases. Since 2003, the franchise has changed hands from Remedy to Rockstar, and the genre has evolved quite a bit. Is Max Payne 3 a return to form? Or washed up like its protagonist at the beginning of the game?

Continue reading

Has 2012 Been a Slow Year for Video Games, Or is it Just Me?

The last few have been tremendous for gamers. It seemed like we were getting top-tier releases all year long. This year, I feel like I haven’t played much of anything. I went many months without buying any games, or seeing anything on release lists that piqued my interest. Sure, there have been a few marquee releases already, such as Mass Effect 3 and Diablo III, but the 2012 release line-up to date has seemed pretty underwhelming to me.

Continue reading

Check Out My Kid Icarus: Uprising Review on Splitkick.com

Apologies for the long delay, but my review for Kid Icarus: Uprising is finally live on Splitkick! It took me awhile to play through because of its surprisingly long length, and a really long time to write. I struggled with it for weeks, and wrote three completely different versions of the review before finally settling on one to submit for edit.

Thanks to the team at Splitkick for editing, and publishing the piece, as its a game I want to encourage others to try, even with its fundamental flaws. If you’re still on the fence about it, check out my review at Splitkick.


Buy Kid Icarus: Uprising Now from Amazon.com

See More at the In Third Person Store

Happy Canada Day From In Third Person

Though the In Third Person audience is primarily American, it doesn’t hurt to give a nod to my home and native land on its special day. To all of In Third Person’s Canadian readers, happy Canada Day!

Dreams of Working in the Game-Making Industry

Do you have dreams of making video games? If so, are you actively honing your skills? Or are your dreams simmering in the back of your mind till the time comes?

There was a brief moment in time as a kid when I listed “video game maker” as one of my dream jobs. Though I had no idea what the process of making a video game entailed, it seemed like a logical occupation to aim for because of my love for the medium. I sort of wish I could tell you that my story ends happily ever after with the dream game-making job (whatever that means), but my story may at least be blog post worthy.

Continue reading

In Defense of Japanese Hamburgers


Not too long ago, I played Ninja Gaiden II on the XBOX 360. Though I had a number of problems with it, I would never criticize it for not being “western” enough. Apparently, Team Ninja didn’t feel the same way. They tried to infuse their franchise with elements considered to be western, which proved to be a failure for Ninja Gaiden III.

In an interview with Gamasutra, Team Ninja head Yosuke Hayashi explained what happened.

“It seems like we made a Japanese hamburger for the west…Maybe as a Japanese developer, we need to make good Japanese food … and that’s what people are wanting from a Japanese developer.”

Continue reading