Playing fighting games on PC wasn’t really an avenue I put much thought into pursuing. Up until recently, I didn’t have PC hardware capable of running video games at all. Even if I did, the PC has played second fiddle to home consoles as the tournament standard ever since the fall of the arcades. Home consoles were easier to set up while providing players with a standardized battleground. Consoles don’t have issues with game performance varying from one PC to the next or having to worry about driver support for every possible controller option. As someone who took fighting games seriously and competed at IRL tournaments, I was going to take the tournament standard every time.
Things are…different now. I haven’t competed in an IRL tournament in a few years. Even if I wanted to, the entire fighting game tournament scene is in flux due to the ongoing pandemic. Also, I finally have a PC capable of running fighting games. If I were to ever give fighting games on PC a chance, it would be right now.


Learning how to become competent at fighting games was an agonizing process that was years in the making for me. In hindsight, my progress was extremely slow at the beginning, as I simply didn’t know how to get better. The biggest mistake I made during those early days, and one that I see online players fall into all the time, is having the mindset that the more you play, the better you get. That is a fallacious mentality to have, as I simply played poorly for a long time with no visible signs of improvement.

In the early days of Street Fighter IV, I saw Balrog as one of the coolest characters in the game. He was also one of the most popular, as pro-players like Gootecks and PR Balrog proved that the character was viable in tournament play. As the game evolved and new characters were added though, his popularity fell off a cliff.
