Streaming Goals for In Third Person For the Next 12 Months

The biggest mistake I made with regards to streaming was that I didn’t have enough of a plan. When I started doing this, my goals were laser-focused around production quality. From improving the audio, to ensuring that the stream ran at a steady frame rate, to having the capabilities of hosting a video podcast with friends, I knew what those challenges were and I took active steps to squash them. Sometimes it would take many months for to fix specific issues, but the objectives, roadmap to achieve such objectives, and the benefits of completing them were clear in my head.

What I didn’t really think about were aspects such as viewership, followers, reaching Twitch Affiliate, or virtually any metric of success. I figured that I would start thinking about those after I established a production quality baseline. After all, it shouldn’t take that long to produce a good-enough stream, right? Ha! Between having to save up to buy new parts and figuring out how to use everything just enough to get by, that process took over a year to sort out.

Meanwhile, my channel was still running. Streaming three-to-four times a week, I was growing increasingly frustrated with multi-hour streams going by and zero people tuning in. As the channel grew in terms of followers, I still wasn’t sure what to make of that. It all came to blow up in my face when a dip in viewership caused me to miss out on Twitch Affiliate. Missing out sent me into a multi-month depressive slide. Without having taken the time to formalize my expectations, I was essentially getting mad at myself over nothing.

Though I should have done this before, now seems like a great time to actually get real and formalize my goals for streaming going forward. This is just a start, as I should constantly be evaluating/adding/removing/revising these goals as I go. I may not formally write down every iteration, but having something written down somewhere to hold myself accountable is a great first step.

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Ariana Grande and the Subject of Vulnerability in Video Games

grande

Over the past few weeks, I have been on a serious Ariana Grande bender. Though I’ve been a fan of hers since she released the trap-pop bop “Everyday“, her new album Thank U, Next has been playing from front-to-back in my headphones almost non-stop.

As much as I love every song on that album, one cut on the LP particularly stands out. Track 2, titled “needy”, speaks to the very core of how I approach the subject of love word-for-word, as flawed as it might be.

I’ma scream and shout for what I love
Passionate but I don’t give no f****
I admit that I’m a lil’ messed up
But I can hide it when I’m all dressed up
I’m obsessive and I love too hard
Good at overthinking with my heart
How you even think it got this far?

– Ariana Grande, “needy”

Having listened to this song about 100 times in a month, it got me thinking about the medium of video games. Are there any video games that I’ve played that speak to me in that same way? That cut right down to the very core of who I am, warts and all?

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An Afternoon at Kitchener Comiccon 2019

On March 3rd, my wife and I attended Kitchener Comiccon. Taking place at Kitchener City Hall, this free convention was a cool event for the community. Here are a few pictures and highlights from our time at the show!

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Older Games I Want to Cross Off My Bucket List

A few years back, I made the tough decision to sell off the vast majority of my backlog. From that point onward, I’ve made it a point to only buy games that I was ready to play in the near future. I also minimized the number of games I would play at once, pretty much capping my limit to one-at-a-time so that I get the most out of each. Though I buy fewer games and play fewer games nowadays, I’m largely comfortable with the way my approach has allowed me to squeeze the most out of my gaming dollars while not having to carry the weight of dozens (or hundreds) of games vying for my attention.

And yet I still have a backlog. A few games slipped through those cracks, while I began gaining interest in others relatively recently. Here are some titles I’m hoping to cross off my bucket list someday!

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Extra Life: More Than a Game

Last week, I attended the Extra Life Toronto Guild Kickoff Meeting at SickKids Hospital. With dozens of gamers in attendance, the staff at Sick Kids and the Extra Life Toronto Guild gave us an inspiring presentation that demonstrated how important our fundraising efforts are. It served as a wonderful reminder that video games and our interactions with them can mean so much more than just the immediate gratification we get from playing them.

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Anthem, Review Scores, and Evaluating a Game on My Own Terms

Will be the first to admit that review scores play a heavy role in my game purchasing decisions. From the moment I got my first GamePro magazine in 1994, checking the opinions of critics before plunking down the funds on a game is a must. It sucks to spend so much on a game and not have it meet your expectations. Most recently, I cancelled my Crackdown 3 preorder after reading the reviews and watching its Metacritic score crash to a 60 out of 100.

Having said that, Anthem came out not long after and also was smacked with a 60 out of 100 Metacritic score. With the BioWare pedigree behind it, this seems like an even bigger disappointment than Microsoft’s exclusive offering. Yet, here I am, playing Anthem and generally having a good time with it.

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10 Years of In Third Person: The Post That Changed Everything

About a year after I started the site, I bought a PlayStation 3. It was the first Sony console I had ever owned and I took some time to write my impressions of the hardware at the start. The piece has an odd flow to it, as I spend most of the time nitpicking at its issues before trying to sweep it under the rug at the end by saying my overall impressions were positive. Not at all my best or most personal piece of work.

But on a special day in 2010, it became the single biggest turning point for In Third Person.

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Thank You <3

Twitch, the Road to Affiliate, and Losing Myself in the Chase for Numbers

Numbers are great. They help us quantify what we have and what we aim to achieve. But numbers aren’t everything.

When In Third Person launched a decade ago, I made it a point to not use numbers as the primary measure of success. Part of that was out of necessity. It’s easy to fret over pageviews when you don’t generate any.

But more importantly, this is a creative medium where the success that comes from the work one creates isn’t entirely defined by pageviews, clicks, or ad revenue. Factors such as (but not limited to) the quality of the work, the satisfaction felt from releasing those ideas out into the world, and the impact the work has on others are some of the intangible things that can mean a whole lot. Whatever that quantitative and qualitative mix is, success is usually a balance.

Finding that balance is difficult. It always changes from day-to-day, from one piece of creative work to the next, to whatever mood you happen to be in at the time. In recent months, I lost hold of the balance while chasing a particular streaming goal. I’m on the precipice of finally reaching that goal, but I’m not proud of how I lost myself along the way.

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Board Games I Want to Play During Future Board Game Night Live Streams

Once we got past a few technical difficulties that plagued the start of the broadcast, our first board game night live stream was a smashing success! The technical solution that I put in place to play Codenames worked smoothly for the most part, and playing with some of my favourite people around melted away whatever distance there was between our webcams. Thank you to Mat, Jon, Kris, Rachel, & Steff for making this way more special than just a streaming experiment. And thank you to everyone that tuned in to watch our shenanigans and chat with us!

We will do this again. We had too much fun to let this concept slide. Even if we didn’t publicly broadcast it, just being able to play board games remotely with a group of friends separated by hundreds of miles and still feel connected was magical. Now that we’ve proved that it works, here are some other games I would love to make work in this format!

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