A Look Back at Wave Race 64

Before Nintendo put all of their racing eggs into the Mario Kart basket, they were rather adventurous with their forays into the racing genre. One of those Wave Race 64. At the time, I vividly remember the game wowing me with its realistic water physics and simulation of Jet Ski racing. Does it still float after all these years?

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Contra Anniversary Collection Review

Who needs an army when you have one-or-two shirtless heroes with big guns? Though it doesn’t make sense that the protagonists in the Contra franchise can’t find any backup (or clothing) on the planet to help them protect the Earth from an alien invasion, the circumstances made for some great action games in the 80s and 90s. Contra Anniversary Collection compiles most of the games released during the franchise’s peak years, including the long-absent NES original and a few international versions with a few unique twists.

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Super Mario Maker 2 – Launch Day Live Stream

It’s finally here! On the morning of launch day, I gave Super Mario Maker 2 a shot! We try out a bit of the story mode, a few levels that others have made online, and a bit of competitive multiplayer!

Highlights

Shout-outs!

Never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


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Let’s Play Paper Mario – Part 17

It’s been way too long! After a weeks long hiatus, am I able to recompose myself and beat the Crystal Palace? Join me for my latest – and one of my last – Paper Mario Let’s Plays!

Shout-outs!

Never miss a stream by following my channel and turning your notifications on! You can also follow me on Twitter and Instagram for stream updates and other cool stuff posted daily!


Buy the Nintendo Switch from Amazon.com

[Purchasing through this Amazon affiliate link gives me a small commission without adding any extra cost or effort to you. Thanks for your support!]

Content Creation and Load Management

One of the trendiest phrases in NBA jargon is “load management”. This is the practice of forcing healthy players to sit out regular season games as a means of keeping them fresh for the playoffs. Though it’s a touchy subject – as it devalues the NBA season while robbing paying fans of their opportunities to see the best players at times – we’re starting to see the potential benefits in this strategy. Case in point: Kawhi Leonard on the Toronto Raptors this past season.

Coming off the previous season where he only played 9 out of a possible 82 games due to injury, the Toronto Raptors put Kawhi on an aggressive load management program to keep him fresh. Instead of playing all 82 games, he played about 60, while skipping at least one of two games that were scheduled on consecutive days. Kawhi might have been visibly limping by the end of this past season, but he had enough gas in the tank to lead the Raptors to their first ever NBA championship. Though we’ll never know for certain, there’s a chance his body would have broken down prematurely had he played the season in full.

While I am not a superstar basketball player, applying the concept of load management to the way I manage In Third Person may not be a bad idea.

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GameCube Week | Playing House in Animal Crossing

GameCube Week “technically” today on In Third Person! One more official post in the series; this time about Animal Crossing!


Whether I’m cracking skulls with gravity-defying uppercuts, or launching mystical dragons from a bow and arrow, or dropping blocks down a well, I primarily use video games as an escape from the ordinary. Animal Crossing – while maybe not the most dramatic departure from reality, was an escape nonetheless. One that I obsessed over for a solid year.

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GameCube Week | Did I Misjudge Mario Kart: Double Dash?

GameCube Week continues on In Third Person! Did I wrongfully dismiss Mario Kart: Double Dash when it first came out in the early 2000s?


From its origins on the Super Nintendo, to the magnum opus that is Mario Kart 8 Deluxe on the Nintendo Switch, I’ve been with Nintendo’s kart racer since its inception. Though it’s never had any real competition to its throne, I haven’t always been high on every entry in the series. I bounced off of Mario Kart 7 on the 3DS really quickly for feeling stale. Mario Kart: Super Circuit on the Gameboy Advance was another weak entry in the series, as the hardware simply didn’t have the horsepower to translate the high-speed thrills to the small screen.

And then there’s Mario Kart: Double Dash. I remember really disliking it upon release. My distaste for the game was so strong that I dropped the game out of my rotation almost immediately. When I hooked up the GameCube again in 2019 to stream it, I had totally forgotten why I hated it in the first place. Do I still feel the same way about it now?

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GameCube Week | Going Back to Metroid Prime Almost 20 Years Later

GameCube Week continues on In Third Person! This time, I morph ball roll my way back to Metroid Prime!


Some games age like fine wine. You can pick up a Gameboy today – or 100 years from now – and still have just as much fun with Tetris as players did when it was first released in the 1980s. Other games lose their sheen faster than you would hope. Have you played Goldeneye 007 on the Nintendo 64 recently? Despite being revolutionary for its time, advents in the shooter genre have rendered it obsolete. It’s only real value now is nostalgia, which it admittedly has in spades.

Going back to Metroid Prime recently proved to be an interest test of its staying power. Revolutionary in its own right, Samus’ debut on the GameCube successfully translated its 2D exploration roots into the third dimension. How much of the experience still stands strong almost 20 years later? I played it for a few hours on stream to find out.

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GameCube Week | The Legend of Zelda Bait-and-Switch

GameCube Week begins on In Third Person! We start with the curious case of one of gaming’s most notorious bait-and-swich!


Flashback to the year 2000. At Nintendo’s now-defunct Space World show, they revealed the Nintendo GameCube. Though I had concerns with the console’s cutesy looks and its asymmetrical controller, one demo that was shown gave me hope. Little did I know the one thing I clung onto would lead to the ultimate disappointment.

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It’s GameCube Week at In Third Person!

Nintendo’s cute gaming box gets the spotlight in this week of themed posts! GameCube Week begins tomorrow, with a post-a-day relating to the lunchbox that could. We’ll revisit a few games from my past, one of the biggest swerves in Nintendo history, and a dive into the demo disc that changed my life. There might even be…something different and very personal at the end of this run!

Hope to see you tomorrow and for the rest of the week as we celebrate GameCube Week at In Third Person!