Anthem was…a bit of a letdown. It showed well as a proof-of-concept for a game where players fly around and shoot things, but everything else about it felt half-baked. Every mission featured the exact same structure and your in-game actions did little to tie into the game’s larger narrative.
I ultimately traded my copy away not long after experiencing the blatant padding that was its tomb missions. Not long after, Jason Schreier published an explosive expose on the development of BioWare’s most recent disaster, further solidifying the notion that it was best for me to walk away.
Many have long since abandoned Anthem, but EA and BioWare aren’t ready to let go. According to a recent post on BioWare’s blog, the game will be receiving a major rework in the future.
Where we droppin!?
A big free update just shook up Tetris 99 in a big way, including a new team-based battle mode. Let’s break it down!
From weekend events that pay top players in eShop credit to event-exclusive themes, the best reason to subscribe to Nintendo’s weak online service continues to improve. Tetris 99 got a major bump last week thanks to its 2.0 update and the 2nd half of the Big Block DLC, which introduces exciting new modes, themes, and avatars. Let’s break down the new additions!
Playing some Pocket Rumble and hanging out with the chat! They give me some match-up specific tips and share with us some of the upcoming updates to Pocket Rumble!
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Hector is getting buffed! New arcade mode bosses incoming! The chat helps me out as I fumble through the dev team’s Trello page that outlines what’s coming next in Pocket Rumble! I know it’s a confusing video, so if you understand Trello better than I did, you can check it out at https://trello.com/b/EWWAIhZf/pocket-rumble-roadmap-morgana-update
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The latest update for ARMS is a doozy. Featuring the inclusion of a new playable character, a new stage, and balance changes, this is the biggest shake-up to the game to-date. If you want to see the full patch notes, head over to Nintendo for those. Otherwise, come with me for my breakdown of what’s new!
NBA Playgrounds launched in a rough state. Featuring blurry visuals in handheld mode and a confusing shooting system while lacking online play, the game fell short of rekindling the NBA Jam fire. Not all hope was lost when developer Saber Interactive promised a patch that would magically fix everything. Unfortunately for Switch owners, the patch just arrived, months after the fact.
The wait has been terrible. I’m guessing by this point, everyone who bought the game has moved on. But maybe this patch will at least give those players incentive to try it again. The game now looks a bit better in handheld mode, sports online play, and now has a shot meter to make it clear when you need to release the button in order to make the basket. Furthermore, accuracy has been tuned in order to make layups easier and 3-pointers harder.
At some point, I’ll stream this game again to show off the new updates. I might write some sort of impressions piece as well as a means of closing out my review. Not sure if I can recommend prospective buyers from jumping in now, but at the very least, fans who felt burned by NBA Playgrounds the first time around may finally get the game we were hoping for.
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When I first started playing Pokemon Go, my primary goal was to get a Raichu. Raichu is my favourite, and I figured I would be happy as soon as I got one. Then I started playing the game and quickly realized that CP is an important stat. Fine. I’ll aim to get a Raichu with a good CP, whatever that is.
But as I started to learn more about the inner workings of pokemon, settling with any old Raichu wasn’t good enough. In this post, we look at the other factors that determine the quality of a pokemon and why getting the “perfect” version of one is so hard.
While we knew that Capcom was working on an update to Street Fighter IV, they announced at EVO that the update would be meatier than originally expected. In early 2014, the latest update will include five new characters, six new stages and new modes.
Earlier this week, Capcom released its first update to Street Fighter IV: Volt. While the most obvious change to the game is the addition of Sakura and Makoto to the roster, Capcom has also taken measures to curb the rampant rage quitting problem that is ruining the current online experience. On one hand, it boggles my mind to see how childish the community has handled the online experience. On the other hand, it boggles my mind to know that Capcom did not build in any measures to punish rage quitters in the first place.