Answering Questions About the Competitive Fighting Game Community

Over the past few days, Mike R and I have been discussing a number of things relating to the fighting game community. As a means of bringing some of these conversations to the forefront, he’s provided me with some questions that I’ll answer in this post. Read through for some insight regarding the FGC!

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Bulletstorm Review

Toting an electric whip, a mean “Sparta” kick, and a potty mouth that would make Howard Stern blush, style is the name of the game in Bulletstorm. Taking heavy cues from Devil May Cry, you’re constantly encouraged, and rewarded for creatively dispatching your foes. In one minute, you could be lassoing enemies towards you, kicking them in the air, and shooting them in slow motion as they fly away. In the next, you could be steering sniper bullets around obstacles to hit enemies in the butt – a 50-point feat that the game aptly calls “Rear Entry”.

Though style is at the forefront of the experience, there’s more to Bulletstorm than its overboard machismo. In fact, it’s this excess swagger that’s gotten everyone in this mess in the first place.

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Out Now: Persona 4 Arena


Over the past few months, Persona 4 Arena has been building a lot of buzz in the hardcore fighting game community. Created by the same team that brought us Guilty Gear and BlazBlue, the early word-on-the-street has been very positive. I have no prior experience with the Persona franchise, but I’m always interested in trying out a good fighting game.

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The Walking Dead Episode 1: A New Day Review

Zombies, as depicted in almost all forms of fiction, are simple creatures. Featuring great strength, limited intelligence, and (in most cases) limited mobility, their sole objective is to consume the flesh of the living. For this very reason, I don’t find zombies themselves all that interesting.

It’s what happens around the zombies that creates fictional magic. From The Night of the Living Dead, to Abraham Lincoln: Zombie Hunter, to Plants vs. Zombies, creators have found a number of different ways to leverage their simplistic traits into amazing experiences. For The Walking Dead Episode 1: A New Day, the zombies are a catalyst for a far more interesting tale of human survival under apocalyptic circumstances.

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The Long Road to Redemption for Street Fighter X Tekken

I’ll never forget my first few hours at Toryuken, Toronto’s most recent major fighting game tournament. Scrambling for someone to partner with me for Street Fighter X Tekken, I was repeatedly rejected by dozens of players, all of whom claimed to not play the game. Inside the main room, not a single station was running the game. As the tournament was nearing its start time, one of the tournament organizers got on the mic and asked the community if it was alright if they set up a Street Fighter X Tekken station, and the crowd roared with boos. Though I’d seen a number of negative comments about the game by players in blogs, and message boards, seeing the hate manifest in that way made the sentiment really hit home for me.

Players have had no shortage of reasons to dislike this game, from its on-disc DLC, to the inclusion of the controversial gem system, to its garbled mess of gameplay systems, one game-breaking glitch, and then some. Starting now, however, Capcom is hoping to take steps to reinvigorate this under-performing title.

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Initial Ninja Gaiden II Impressions

Save for the most recent installment, the modern-day Ninja Gaiden series has been held in high regard among critics and the gaming populous. Despite the positive word-of-mouth, I hadn’t played a Ninja Gaiden game since the Ninja Gaiden II on the NES. I’ll never forget how brutally hard the NES games were, and I heard the new games were equally challenging. As someone who isn’t much of a masochist when it comes to video games, this just didn’t sound like something up my alley.

However, when I came across Ninja Gaiden II for dirt cheap at a Blockbuster closing down sale, I decided to outside of my comfort zone to give this one a shot.

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Taking a Break from Competitive Fighting Game Playing

I’ve been on the competitive fighting game front for over 3 years now. In that span, I’ve poured in hundreds of hours into the Marvel vs. Capcom 3 series, and over 1,000 hours in the Street Fighter IV series. The fruits of that labour include me still being the #1 ranked Rose in Canada on the leaderboards, me being the #1 ranked Cammy in Canada at one point, and three good showings at major fighting game tournaments. I’m proud of what I’ve accomplished, and I don’t regret any of it

With that said, I think it’s time to chill out for a bit.

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Universal Fighting Game Guide: Throws 101


Since the hey day of fighting games, the throw as a maneuver has received a lot more heat than it deserves. In the early days of Street Fighter II, I remember going to the arcades and hearing other kids talk about how the throw as a move was ‘cheap’ and that people shouldn’t use it in fights. Even now, I still get hate messages on XBOX Live and PSN about my use of throws in a fighting game, regardless of what game I’m playing.

Particularly around entry-level fighting game players, there’s a weird dichotomy at work where there’s a group of players who think throws are super awesome and will exploit them at every turn, and another group of players who actively handicap themselves by not using throws because of some phony gentleman’s rule that’s reached urban legend status. In this edition of the Universal Fighting Game Guide, we tackle the art of the throw, which is a key element to almost every fighting game ever made.

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Check Out My EVO 2012 Wrap-Up on Splitkick.com

Last weekend, the Super Bowl of fighting games took place in Las Vegas. If you missed out on the action, or are looking for someone else’s point-of-view on what went down, I encourage you to check out my EVO 2012 wrap-up on Splitkick.com!

Max Payne 3 Review

After the events of the second game, Max has hit rock bottom. With nothing more than a substance addiction, and a commitment to do his job properly, he begins anew in Brazil as a bodyguard for a wealthy family. It doesn’t take long before things go south, and it’s up to Max to save the day the only way he knows how: by shooting dudes in slow motion.

Though the events of the third game take place almost immediately after the second, there’s been an almost decade-long gap between the releases. Since 2003, the franchise has changed hands from Remedy to Rockstar, and the genre has evolved quite a bit. Is Max Payne 3 a return to form? Or washed up like its protagonist at the beginning of the game?

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