Pick Up Post: Little Big Planet

I know I’m late to the party on this one. With Little Big Planet 2 set to drop in a few weeks, I’m only giving the game a fair shake now. I’ve played it a few times at demo kiosks, but playing it that way hasn’t really grabbed me for some reason. However, now that I’ve been able to start the experience from the beginning and play it as intended, I’m liking it a whole lot more. I haven’t dived into the creation tools or user-created levels yet, but I can talk about my early experiences in the story mode.
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I Got a Playstation 3. Now What?

It’s been a few weeks now since I got my hands on a Playstation 3. I’ve got it all hooked up, got my PSN account set up and I’ve got a few games to start me off. So far I have Little Big Planet, Uncharted, God of War Collection, Super Street Fighter IV, 3D Dot Game Heroes and Street Fighter Alpha, which I picked up on the Playstation Network.

My question to you, In Third Person readers, is what do I do now?

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My ‘Do Want’ List of Q4 2010 Video Game Releases

For gamers, the most wonderful time of the year starts right about now. Most of 2010’s biggest games are set to drop between September and December, including the likes of Halo: Reach and Call of Duty: Black Ops. As a kid, this used to be the time of year when I would fawn over each hot new release as they hit stores and make sure come Christmas time, it would make it on my wish list. Ever since I grew up and started working though, Santa has had a horrible time trying to get me stuff, because I have a bad habit of buying every game I want the day it comes out.

While I don’t see myself grabbing Halo: Reach or Call of Duty: Black Ops, which will likely be the biggest games out during this time-frame, that doesn’t mean I won’t have anything to play. Off the top of my head, I listed a few games I’m looking forward to getting my hands on when they hit stores later this year.

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Pick Up Post: I Bought A Playstation 3 That Supposedly Does Everything

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During the final day of Fan Expo, I came across a deal I couldn’t refuse. 20% off PS3 consoles, 30% games and 40% off accessories. I’ve been eying the PS3 for some time now, and initially had plans on waiting for the new SKUs to drop so that I could get the soon-to-be old 120 gig version for cheaper. However, 20% off would actually make it cheaper than what I was expecting the price drop to be, and the discounts on games and accessories only sweetened the deal. Before Fan Expo was over, I walked away with a PS3 Slim, an extra controller, an HDMI cable and Little Big Planet.

I’m not going to use this post to talk about the software lineup. I just wanted to share with you my experiences with the hardware and my first impressions of the Playstation 3 experience.
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Tony Hawk: Ride Hits Rock Bottom

Less than a year after Tony Hawk: Ride launched in this region for $120, the value of the game has hit what will likely be its rock bottom. At HMV, new copies of Tony Hawk: Ride with the board are now only $20, which is a crazy 85% drop in price. I haven’t seen a price drop this drastic since I bought Rock Revolution for $3, which was 95% off the original price. Meanwhile, every other retailer I’ve seen that isn’t blowing this game out still has a stack of them collecting dust. Why must retailers go to such drastic measures to get this game off shelves?
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Using ‘Cost Per Hour’ to Determine the Value of a Game

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Over the past few years of following podcasts, message boards and reviews, there seems to be this weird metric that creeps into discussions in one way or another. For the purposes of this post, I will refer to it as ‘cost per hour’. It’s a metric that people directly or indirectly use to judge a game’s value based on how much it costs and how long the experience is. I will express it with the following formula:

Value = Cost of Game/Number of Hours Played

In a perfect world, where money directly translates into valuable experiences, these types of metrics could work as a means of judging a game’s value. However, this logic is flawed, because neither cost or value variables are consistent. You can’t make a blanket statement saying that Limbo is too expensive at $15 dollars because it’s only a 3-hour experience, because it might go on sale, someone may take longer/shorter to beat it, and subjective opinion may say that their time with it was totally worth that price.

The price you pay for that experience and the length of that experience are viable factors in determining a game’s value, but not the whole picture. However, what if we did take away all of the other factors? Is it possible to come up with a consensus cost per hour rate to determine whether or not a game is worth it? I take a few examples from my collection and crunch the numbers to find out.

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To Buy Or Not To Buy – Scott Pilgrim vs. The World: The Game

2D beat-em-up games used to be a healthy part of my gaming diet. I played a ton of the Ninja Turtles arcade games, Double Dragon and the X-Men arcade game back when the genre was in its prime. Watching the trailer for the Scott Pilgrim vs. The World game for the first time sent my mind back to a warm and mushy place where walking to the right and hitting the only attack button available was the coolest thing ever.

When I first played the demo, I only had 5 minutes with it before I got pulled away from my XBOX 360. Based on that first impression, I would have bought it in a heartbeat. Recently though, I played through the whole demo, and I’m starting to get cold feet.

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Fan Expo Day 3: Victory Lap

Unlike the first two days of the show, there weren’t any must-do events or things we needed to do driving us to the show. Having completed all of that stuff in the last two days, we figured our final day at the expo would be a victory lap of sorts. We’d take on the day as it comes and enjoy what was left at the show.

Because of this, we didn’t rush to get there. We arrived just as the doors were opening. Not the best move. This time, the lineup literally wrapped around the block, and was more than double the length of the line we stood in the day before.

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Jett Vs. – Episode 1: Stay Classy, Ken Masters

Welcome to a feature I’m testing out on In Third Person that I like to call “Jett Vs.” (no relation to that Shaq show). For now, I’ll probably use this as a place to post some of my Street Fighter match videos, talk about Street Fighter knowledge and what happened in a particular match. I guess with a name like “Jett Vs.”, I can use it for basically anything related to competitive gaming. Apologies in advance the poor video and audio quality; it’s the best I can do with the on-board camera on my laptop.

For episode 1, I chose a battle I recently had with a Ken player whose cocky play cost him the match. Click through to the rest of the post to see the video and read my match commentary.

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Portal Being Added to a College Curriculum is Not A Lie

Students heading to school at Indiana’s Wabash College this semester will find something very cool added to their curriculum: Portal. The critically acclaimed game about mind-bending puzzles and a deranged AI that is trying to torture you to death will sit along side Hamlet and Aristotle as required material for students looking to earn a degree.

Education purists may scoff at the thought of a video game being used as a teaching tool, especially a video game that isn’t meant to be educational. But having read the context in which the game is used, I think this is an amazing idea.

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