How to Quickly Gain Fight Money in Street Fighter V (Updated July 3, 2016)

Street Fighter V features a new distribution model where Capcom is releasing roughly one new character per month, starting in March. They’re also allowing for the purchase of individual costumes. In real life, it’s $6 US per character and $4 US per costume, which can add up real fast. However, the game also allows you to earn Fight Money, which is in-game currency that can also be used to purchase characters and items.

Having said that, it’s a grind. You gain 50 Fight Money for each online win, but characters cost 100,000 FM, while costumes cost 40,000 FM. There has to be an easier way than simply winning 2,000 matches for the privilege of earning one free character. If you want everything for free, you’re going to have to put in a ton of work to a point where it’s unrealistic for most players to achieve. There are, however, a few tips for gaining a decent chunk of Fight Money quickly.

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Buyer’s Guide for Purchasing a Fightstick for Use With Street Fighter V

With Street Fighter V now out in the wild, you might be in the market for a fightstick. The decision on which one to invest in is usually a tough one to make, as they’re usually expensive and hard to find. On top of all that, if you’ve never used a fightstick before, there’s a real concern that you might hate it, regardless of how good the fightstick is. Hopefully, I can make your decision a bit easier with a few tips on what to look for, what to avoid, and make some recommendations on what you could buy and be happy with today.

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Street Fighter V’s Terrible Launch Day

When I was playing my final retail copy of Street Fighter V before launch, everything was great when it came to its online functionality. Yesterday, it was abysmal. Disconnects everywhere, matchmaking was very slow, and for a while, didn’t work at all.

This sucks for everyone involved. Online games usually have problems at launch, but they ran the beta four times for this! Yet still, it breaks catastrophically. I’m guessing this will be fixed sooner rather than later, though this first night of Street Fighter V in the wild has been depressing.


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Stuff vs. Space

Growing up, the concept of space didn’t really factor into my way of living. With my parent’s house as a repository, I bought what I wanted and held onto things for way longer than I probably should have. For instance, I stored a collection of a few dozen basketball shoes in my closet, hundreds of video games in the basement, and virtually all of my school work dating back to grade 6 under my bed. You know, in case I needed to refer to my school work someday in the real world.

Today, I’m challenged with a very different dilemma. While I don’t collect sneakers or homework anymore, they’ve been replaced with a large stash of comic books, board games and Amiibo figures. The video games are still here, albeit split in half as part of the “Great Divorce” my brother and I had when I moved out. Finally, my parent’s house has been replaced with Steff and I’s small condo. The stuff I have versus the space I have are at odds with each other and something has to give.

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Ways in Which Street Fighter IV Succeeded

Street Fighter IV was the biggest thing since Street Fighter II. In an era where the fighting games had laid dormant for about a decade, the success of IV rejuvenated the entire genre. It also has proven to be an amazing game that has stood as the premiere fighter for almost a decade now.

Previously, I wrote a post about this legendary game’s failings. Now it’s time to go the other way and celebrate all of the great things it did do. With the release of Street Fighter V looming, let’s look back one more time at what made Street Fighter IV so special.

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Oculus Rift: I’d Buy That for $599.99?

Leading up to the opening of pre-orders for the Oculus Rift, the company behind the virtual reality headsets were cagey on its price point. Well, now that we know it’s $599.99, it’s clear to see why.

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Coming in 2016: The Nintendo NX?

It may still be too early to lock any of this in, but it seems clear that something is going on at Nintendo in regards to its upcoming Nintendo NX platform. First, we heard that they had given out dev units to developers during the second half of last year. Then a report from Taiwan-based outlet Digitimes claimed that Nintendo was aiming to ship 20 million NX units by the end of the year. Most recently, Nomura Securities Analyst Junko Yamamura reports that the console will be revealed in June and out in the fall of 2016.

If we take all of this as is, it looks like Nintendo’s new console is coming this year. If so, what does that mean?

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The Rise of Licensed Board Games

Before hitting my teen years, I learned the hard way as a video game player to be wary of licensed products. While the allure of playing video games about Batman, The Simpsons or Home Alone (shudder) is clear, the final products were mostly terrible. Quality of the final product usually wasn’t a priority, as publishers and license holders primarily created licensed video games as a promotional tool and as a means of making a quick buck off of unsuspecting gamers. I wasn’t really following board games at the time, though I did own a Teenage Mutant Ninja Turtles board game that wasn’t great in hindsight.

Of late, video games and board games have diverged greatly when it comes to licensed products. With the rising costs of video game development and a savvier audience who are far less likely to put up with mediocre products with name recognition, most licensed games nowadays reside on mobile platforms as free-to-play experiences. Board games, on the other hand, are going in the other direction. Instead of cranking out garbage games for kids, more license holders and publishers are taking the time to make quality games that gamers of all ages will want to buy. Off the strength of this business strategy, everyone wins. Continue reading

Gaming and the Weak Canadian Dollar

game pricesA few years ago, the Canadian dollar began taking a tumble in terms of value. I’m not going to try and explain why, as the economics behind the values of each currency mystify me. However, it’s impact on video games has been abundantly clear. For a good stretch of time, the standard price of a disc-based game was $60. Last year, that crept up to $70. Now, $80 is the new norm. This might not even be the end of the increases, as the Canadian dollar shows no signs of improving in the immediate future.

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Dhalsim, Six DLC Characters and a Release Date Announced for Street Fighter V

Lots of big Street Fighter V news coming out of Paris Games Week. For starters, Capcom revealed Dhalsim as the latest character added to the playable roster. I’m generally not a fan of the Yoga master, but I love everything I’ve seen in the trailer, from his new look to the plethora of changes made to his arsenal. Definitely excited to give him a shot.

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