Street Fighter Week | Street Fighter Has a Ryu Problem

Street Fighter Week continues! Ryu might be the most popular character in the franchise, but he’s routinely outclassed as a competitor by similar characters. Is that a problem?


Street Fighter‘s largely-generic karate guy is the most popular and iconic character in the genre. People love his standard-issue toolset and his competitive spirit. However, for being the poster boy for the entire genre, Ryu hasn’t really been a threat in the competitive scene since Super Turbo. Ever since Akuma entered the lore, Capcom has been put in a weird predicament that I don’t think they’ll ever fully solve.

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Street Fighter Week | How Street Fighter II Changed the Game Forever

Street Fighter Week begins on In Third Person! We begin with the game that changed everything: Street Fighter II!


The original Street Fighter sucked. Street Fighter II is one of the greatest video games of all-time. The turnaround between the two products is down-right fierce (see what I did there?). What changed between the two titles to make the latter a meteoric success? Let’s run down a list of factors that contributed to the rise of Street Fighter II!

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It’s Street Fighter Week on In Third Person!

Round 1, fight!

Throughout this week, we’re going to be celebrating the true king of fighters: Street Fighter! It’s is one of my all-time favourite gaming franchises and I’ll never get tired talking about it. You’ll see posts relating to multiple facets of the Street Fighter experience, from the games themselves, to its colourful cast of characters, to personal stories, its eSports side, and more!

Hope you’ll join me in this ongoing discussion about Capcom’s fighting juggernaut. The party starts tomorrow, so get your controller of choice ready and let’s throw down!



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Why Kitana is My Favourite Mortal Kombat Character

Recently, the ninja princess armed with bladed fans was revealed to be the latest character included as part of Mortal Kombat 11‘s base roster. Though she’s a fan favourite, her late reveal relative to the game’s release date gave me concerns that she wasn’t going to make it this time. Thankfully, she and I will have the chance to slice and dice again!

Though she didn’t solidify herself as my favourite Mortal Kombat character until Mortal Kombat 9, she’s always been near the top of my list. Here’s why!

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Something I’m Only Noticing Now About the Samurai Shodown Franchise

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Prior to the announcement of Samurai Shodown getting a new entry in the series this year, I started getting reacquainted with the original. My nostalgia for the franchise primarily comes from playing the 3DO version at a computer store demo kiosk. Back then, I didn’t really understand how to play fighting games well.

During my time with the SNES port and more recently, the arcade port to the Switch, I noticed something odd about the game that I didn’t notice before. Unlike almost every fighting game I’ve played that was released after Street Fighter II, Samurai Shodown didn’t seem to have much in the way of combos. For the last little while, I chalked that up to this being the first game in the series, or me not knowing what I was doing.

Most recently, while watching gameplay footage coming out of PAX East of the new game, it appeared that the lack of combos carried over. What’s going on here?

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10 Years of In Third Person: The Universal Fighting Game Guide

Improving at fighting games is one of the steepest mountains to climb in all of video games. You have to contend with complex special move inputs, combos, complex gameplay systems, difficulty that changes based on who you fight against, an online player base that will take turns stomping you into the ground, and no one to blame but yourself each time you lose. Furthermore, the path to improvement usually requires help from outside resources, such as guides, video tutorials, or coaching, as even the most robust in-game teaching tools won’t prepare you for everything you’ll face in the real world.

Though I put a ton of time and effort into training, I credit Street Fighter III: Third Strike legend and one of the FGC’s pioneers in content Gootecks for helping me grow as a player. Dating all the way back to his audio-only podcast from ages ago, his tips and advice really set me down the right path. Without his indirect guidance, I don’t think I ever would have gotten to the place where I am today.

When I got to a point where I felt like I had knowledge of my own to pass down, I started the Universal Fighting Game Guide. I wanted to pay it forward like Gootecks did for me. Feeling like there wasn’t enough information out there for beginner-to-intermediate level players, I wanted to write the kind of guides I was looking for to answer very specific questions I had. On top of that, I wanted to write guides that worked for a wide swath of fighting games, as so much knowledge is transferrable from game-to-game.

I was hoping that a handful of people would find my work useful. What I didn’t expect was the massive and ongoing success it has achieved.

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Power Rangers: Battle for the Grid Review

For a franchise rooted in hand-to-hand combat, you’d think that the Power Rangers would have a larger foothold in the fighting game space. Save for a bad SNES fighter with the most legendarily overpowered fighting game character of all-time and a mobile game that I think is doing well, they generally steer clear of the genre that probably makes the most sense.

Finally, the world is getting a Power Rangers fighter in the modern era. Published by nWay Games and developed with the help of professional fighting game players Clockw0rk, ShadyK, and Justin Wong, Power Rangers: Battle for the Grid aims to provide the thrills of a Marvel vs. Capcom style fighter at a fraction of the price.

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Kickstart Guide to Power Rangers: Battle for the Grid

Go! Go! Power Rangers!

Power Rangers: Battle for the Grid pits the legendary warriors in spandex in a 3v3 fighting game similar to Marvel vs. Capcom and Dragon Ball FighterZ. While its controls and gameplay systems have been simplified somewhat relative to other tag fighters on the market, you’re going to have to put in the elbow grease in order to access the most damaging combos, head-scratching mix-ups, and brick wall defense. This is by no means a comprehensive guide to the game, but here are a few pointers to get you ready for morphin’ time!

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The Importance of Finding Game Reviews and Coverage from Sources You Trust and Can Connect With

At a certain point in my life, I became incredibly picky about where I get my fighting game coverage and reviews from.

Don’t get me wrong. I love sites like IGN, Gamespot, Giant Bomb, and Kotaku for their ability to provide news and reviews first. I will go to them to get a sense of what a fighting game’s broader feature set is. I love independent bloggers for being able to provide their personal insight and touch in ways that more generalist sites cannot. Will turn to them for stories about how they had fun with the game or logs of their personal progress in a fighter.

But when it comes to looking for information that will help me inform my purchase on a fighting game, these outlets are not adequate with answering the hyper-specific questions I have about a game. My most recent quests for information pertaining to Samurai Shodown and Power Rangers: Battle for the Grid served as a reminder of that.

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Warming Up to Power Rangers: Battle for the Grid

The bar for fighting games in modern times is higher than ever.  From AAA efforts like Street Fighter V, Tekken 7, and Mortal Kombat 11, to indie titles like Skullgirls and Pocket Rumble, the genre is now packed with games that are built with smart combat mechanics, accessibility, depth, balance, and tournament viability in mind. Even licensed games like Dragon Ball FighterZ headlined the EVO main stage while outselling previous Dragon Ball fighting games by making a title that appealed to both fans of the show and the hardcore tournament crowd.

Though I’ve had my concerns about the upcoming Power Rangers: Battle for the Grid due to it being a licensed game and featuring mediocre graphics, the fact that Justin Wong was working on the game as a balance consultant gave me hope that this might not be a cash grab. After watching the game’s first live stream, I have more hope that this will reach the standard set by other competitive fighting games on the market.

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