DropMix Review

Always at the forefront of music and rhythm games, Harmonix teams up with Hasbro for DropMix. This innovative card game aims to give you unprecedented control over music, allowing you to mix-and-match bits of different songs in order to create intricate mashups and mixes without any prerequisite skill in music. Beyond its free-form mixing mode, DropMix comes equipped with multiple game modes that provide structure to the experience.

Does its music-mixing tech work as advertised? Do its modes of play add value to the experience? And should you take the plunge for DropMix and its expansions?

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Arcade1Up Street Fighter II Review

It’s been a lifelong goal of mine to own a Street Fighter II arcade machine. Despite owning multiple copies of the game across almost every platform I own, there’s nothing quite like playing this classic in its original form. Placing a quarter at the top of the control panel before rubbing shoulders against your opponent in the heat of battle is the experience that millions the world over had with this classic.

Trying to buy and maintain a vintage Street Fighter II cabinet from the 90s is a nightmare in modern times, but Arcade1Up aims to bring the arcade experience home in a way that’s the closest we’ve ever come to owning the real thing. With its Street Fighter II cabinet, you can play head-to-head against your friends or the AI in three legendary titles in one machine. Is this my dream come true?

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Super Smash Bros. Ultimate Review

70+ characters, including every single playable character from past iterations. 100+ stages. 800+ songs. Virtually no game has gone to the lengths that Super Smash Bros. has in order to earn the Ultimate moniker. The numbers are certainly there, but does the package come together to create the definitive Super Smash Bros. experience?

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Pokemon Let’s Go Pikachu/Let’s Go Eevee Review

I never gave Pokemon Red/Blue the time of day upon its original release in the 90s. As an overly-conscious teenager, I perceived myself as being too grown up and mature for a kids game. This perception was only amplified by the fact that my little brother was obsessed with Pokemon at the time. I tried his copy of Pokemon Blue for a few hours just to see what the hype was about, but I dismissed it far too soon.

Many years after the fact, Pokemon X would be my gateway to the franchise. From there, Pokemon Go was the game that made me a fan. Though I’ve technically been to Kanto before, Pokemon Let’s Go Pikachu/Let’s Go Eevee is the first time I’m visiting the region with an open mind and open heart.

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Elgato Stream Deck Review

Before I began streaming, I dismissed the Elgato Stream Deck as an expensive gimmick. At its regular price of $150 US/$220 CAD, you are paying a lot for what simply appears to be nothing more than 15 buttons. Once I started getting into streaming, I felt that I could manage my stream just fine with a keyboard and mouse.

With many hours of streaming under my belt now, I’ve begun to understand where a device like the Stream Deck could come in handy. I use my keyboard for hot keys, but I can’t unbind them from their default functions. For example, I want to type in a new numerical value to adjust the volume of the game. All of a sudden, my scene quickly flashes and ends on the wrong view because those same numbers are mapped to my different scenes. I’ve streamed for far too long with a muted mic because I didn’t realize it was muted. For a production-heavy show like Boss Rush, where I’m the host and the producer, I spend too much time not engaging with the crew or the audience because I’m too busy looking at the screen trying to cue up the next video or manage all of the visual elements that go into our game shows.

At this point in my streaming career, I knew that I needed more buttons. There are alternatives to the pricey Stream Deck, such as phone apps that offer similar functionality, or DIY solutions that can be done for much cheaper. You can even buy a cheaper Stream Deck featuring only six buttons. But when the original 15-button model went on sale as part of Black Friday, I scooped one up immediately.

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Ashe Impressions in Overwatch

Leader of the Deadlock Gang, Ashe enters the world of Overwatch as the latest playable character. Packing an assortment of guns, explosives, and a large weaponized robot on speed dial, she’s looking to get her hands dirty on the battlefield. The initial trailer piqued my interest in her, but having played her for the past few weeks has been really eye-opening.

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Marvel’s Spider-Man Review

Peter Parker is no stranger to video games. Having starred or appeared in dozens of titles throughout history, most of them have been terrible, as he’s largely been tied to sub-par games made as side products in support of something else. But if there were any character that was most deserving of the Arkham treatment, it’s the web crawler. We’ve seen glimpses of how good he can be through games that fell a bit short of greatness, but the potential has always been there due to the character’s inherent design and the lore around him. Finally, thanks to the good folks at Insomniac Games, Spider-Man was given the time and love needed to fulfill the promise of what a Spidey-centric game could be. The results are fantastic.

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Overwatch Review

For years, Blizzard toiled behind the scenes on a successor to World of Warcraft. Codenamed Project Titan, it never saw the light of day in its intended form. Instead of throwing it all away, elements of that project were carried over to create the hero shooter we now know as Overwatch. With its hype hitting a crescendo in the summer of 2016, I picked up a copy just to see what it was about. I didn’t really “get it” back then for reasons of my own doing, so I never really covered it. Now that it’s my current obsession, let’s take a look at how the game fares in 2018!

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Tetris Effect Review

[NOTE: I did not play the game in VR at the time of writing, so I don’t touch on it or factor it into my current opinion of the game]

Tetris is the closest thing we have to gaming perfection. Universal appeal, easy to learn, difficult to master, and inherently designed in such a way that you’ll never win, but you can always do better. Feel free to make a case for any other game, but Tetris being the highest selling game of all-time with no signs of slowing down decades into its never-ending lifespan is a testament to its greatness.

How do you reinvent gaming’s equivalent of the wheel? If you’re Tetsuya Mizuguchi – most famous for his work on trippy games such as Rez and Lumines – you change the context of what the Tetris experience is through flashy visuals, modern electronic music, and VR support. I can’t speak to the VR side of the game, but the sheer act of playing the block-staking action in Tetris Effect becomes less about exercising your brain and more about being absorbed in the feeling that the entire experience creates.

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Into the Breach Review

As much as I love Advance Wars, I understand why the series has laid dormant for over a decade. At a root level, the franchise’s game mechanics simply weren’t built for the long haul. Fighting with replenishable nameless and faceless units led to levels that could drag while also lacking emotional weight.

Advance Wars and Fire Emblem are both turn-based strategy games made by the same company, but the latter’s focus on individual characters with names, faces, skills that develop over time, and the threat of a shortened lifespan makes for an easier-to-renew franchise with each set of fresh faces to care about. Eventually, fighting with the same tanks and planes got stale, to the point where Nintendo disastrously attempted to resuscitate Advance Wars with a gritty reboot that sank the whole franchise to this day.

When I first saw Into the Breach, I came into it with expectations of it playing like Nintendo’s wartime strategy franchise. Even with the latter’s design faults, it’s been so long that I’d be okay with it as long as I got to manage units on a battlefield again. What it ends up being is a really clever twist on the formula that breathes new live into a formerly-stale concept.

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