On a scale of underrated-to-overrated, where along the spectrum does Goldeneye 007 rank? Wavelength is a party game for two or more players to create and answer these types of questions. Are you and your friends on the same…wavelength?
(sorry)
On a scale of underrated-to-overrated, where along the spectrum does Goldeneye 007 rank? Wavelength is a party game for two or more players to create and answer these types of questions. Are you and your friends on the same…wavelength?
(sorry)
Entering the Pokemon Trading Card Game space is intimidating. It’s a game that’s decades old and wildly popular. As a newcomer, it’s incredibly intimidating to see all of the discussion around massive collections, tournament-level strategies, and the hunt for super-rare cards.
If you’re interested in learning how to play the game, there’s an amazing answer to that question: the Pokemon Trading Card Game Battle Academy.
Back to the Future: Back in Time uses the plot of the first movie as the backdrop for this cooperative board game. Playing as Marty, Doc, Jennifer, and Einstein (the dog, not the person), you must work together to fix the DeLorean, ensure that Marty’s parents fall in love, and time travel out of the 50s before forever altering history. Can you get this done before November 12th, 1955 at 10:04pm?
As an outsider looking in, the Guilty Gear franchise was historically defined by three things:
While the franchise’s core audience love it for those reasons, my limited time playing Guilty Gear Xrd was a real struggle. Even with my prior experience in other fighting games at a competitive level, its layers of gameplay systems and character-specific systems immediately overwhelmed me.
Complexity doesn’t necessarily make Guilty Gear bad. In fact, with fighting game design as a whole moving towards a more streamlined approach, Guilty Gear was one of the last bastions for 2D fighters with that level of depth.
As such, the reality of ArcSys streamlining the mechanics of Guilty Gear -Strive- in hopes of brining more players to fold is one that will ruffle feathers on both sides.
I should have taken Sol more seriously as he knocks my block off in multiple Guilty Gear -Strive- sets! With this being week 1, I attempt to get acquainted with Giovanna and Anji Mito in hopes of eventually settling on a main!
Click through for the full video, highlights, and shoutouts!
Video game dodgeball has existed since the 80s with the likes of Super Dodge Ball. As a whole though, dodgeball is an underutilized concept. Maybe other game designers didn’t want to step on the toes of the Kunio-Kun universe. Maybe they just didn’t have any ideas to expand on the core concept of hitting people in the face with balls.
Enter Knockout City. Taking cues from team deathmatch shooters, Metroid Prime, and…fighting games(?)…this might be the most ambitious dodgeball game yet.
Arc System Works gave us one more peek at Guilty Gear -Strive-! This time, we put the two latest characters to the test: Anji Mito and I-No!
Click through for the full video, highlights, and shoutouts!
Gaming’s first great portable fighting game was on the…Neo Geo Pocket Color? Scoring an astounding 10-out-of 10 from IGN back in 2000, SNK vs. Capcom: Match of the Millennium was as close to the arcade or console experience as one could get on the go at the time.
Unfortunately, the game was trapped on the Neo Geo Pocket Color for decades, making it an experience most have never even heard of, let alone tried. At long last, it’s out for release on the Nintendo Switch eShop. Does this fighter still pack a punch?
In retrospect, the original Pokemon Snap was way ahead of its time. Decades before photo mode became a staple in many modern games, Pokemon Snap was essentially Photo Mode: The Video Game. Despite the game’s misgivings, the novelty of taking pictures of cute creatures in their natural habitat made for an experience that we haven’t really seen since.
New Pokemon Snap isn’t going to revolutionize the world like the first one did. It doesn’t have to. Really, it’s primary goal is to give players that same magic of taking photos of Pokemon in the wild while cleaning up some of the originals issues, such as its incredibly-short run-time.
Street Fighter: The Miniatures Game and its Boss Expansion come in slickly-produced boxes that are ready for store shelves. Meanwhile, the stretch goals box is…short on style points. Everything is packed in an otherwise non-descript cardboard box save for the black print on its face. Considering its steep $150 price point, I wish Jasco Games had a better way of presenting this content.
Where it lacks in presentation it makes up for with the plethora of goodies inside the box.