Ocarina of Time: Timeless

1998 was a monumental year for gaming. Metal Gear Solid rocked the faces of Playstation One owners, while Half-Life revolutionized first-person shooters and the single-player experience on the PC. I’m sure there are other examples of gaming brilliance I can discuss, but the one I want to talk about here may be the most important game to come out of 1998. It played a major role in revolutionizing 3D gaming and to many, still stands as the gold standard of this entire medium.

I’m not here to debate its place in the pantheon of video games. What I am here to say is, the Legend of Zelda: Ocarina of Time left an impact on me in 1998 that I still feel today.

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My ‘Do Want’ List of Q4 2010 Video Game Releases

For gamers, the most wonderful time of the year starts right about now. Most of 2010’s biggest games are set to drop between September and December, including the likes of Halo: Reach and Call of Duty: Black Ops. As a kid, this used to be the time of year when I would fawn over each hot new release as they hit stores and make sure come Christmas time, it would make it on my wish list. Ever since I grew up and started working though, Santa has had a horrible time trying to get me stuff, because I have a bad habit of buying every game I want the day it comes out.

While I don’t see myself grabbing Halo: Reach or Call of Duty: Black Ops, which will likely be the biggest games out during this time-frame, that doesn’t mean I won’t have anything to play. Off the top of my head, I listed a few games I’m looking forward to getting my hands on when they hit stores later this year.

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In Third Person Is Featured On the WordPress.com Home Page!

Wow!

I got into work this morning and saw an email from WordPress. I initially thought it was a comment to moderate, but no. It was something way cooler (though I truly appreciate every comment that’s written on the site, except for the spam). It was an email from WordPress, congratulating In Third Person for being featured on the WordPress.com home page.

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Pick Up Post: I Bought A Playstation 3 That Supposedly Does Everything

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During the final day of Fan Expo, I came across a deal I couldn’t refuse. 20% off PS3 consoles, 30% games and 40% off accessories. I’ve been eying the PS3 for some time now, and initially had plans on waiting for the new SKUs to drop so that I could get the soon-to-be old 120 gig version for cheaper. However, 20% off would actually make it cheaper than what I was expecting the price drop to be, and the discounts on games and accessories only sweetened the deal. Before Fan Expo was over, I walked away with a PS3 Slim, an extra controller, an HDMI cable and Little Big Planet.

I’m not going to use this post to talk about the software lineup. I just wanted to share with you my experiences with the hardware and my first impressions of the Playstation 3 experience.
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Tony Hawk: Ride Hits Rock Bottom

Less than a year after Tony Hawk: Ride launched in this region for $120, the value of the game has hit what will likely be its rock bottom. At HMV, new copies of Tony Hawk: Ride with the board are now only $20, which is a crazy 85% drop in price. I haven’t seen a price drop this drastic since I bought Rock Revolution for $3, which was 95% off the original price. Meanwhile, every other retailer I’ve seen that isn’t blowing this game out still has a stack of them collecting dust. Why must retailers go to such drastic measures to get this game off shelves?
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Using ‘Cost Per Hour’ to Determine the Value of a Game

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Over the past few years of following podcasts, message boards and reviews, there seems to be this weird metric that creeps into discussions in one way or another. For the purposes of this post, I will refer to it as ‘cost per hour’. It’s a metric that people directly or indirectly use to judge a game’s value based on how much it costs and how long the experience is. I will express it with the following formula:

Value = Cost of Game/Number of Hours Played

In a perfect world, where money directly translates into valuable experiences, these types of metrics could work as a means of judging a game’s value. However, this logic is flawed, because neither cost or value variables are consistent. You can’t make a blanket statement saying that Limbo is too expensive at $15 dollars because it’s only a 3-hour experience, because it might go on sale, someone may take longer/shorter to beat it, and subjective opinion may say that their time with it was totally worth that price.

The price you pay for that experience and the length of that experience are viable factors in determining a game’s value, but not the whole picture. However, what if we did take away all of the other factors? Is it possible to come up with a consensus cost per hour rate to determine whether or not a game is worth it? I take a few examples from my collection and crunch the numbers to find out.

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To Buy Or Not To Buy – Scott Pilgrim vs. The World: The Game

2D beat-em-up games used to be a healthy part of my gaming diet. I played a ton of the Ninja Turtles arcade games, Double Dragon and the X-Men arcade game back when the genre was in its prime. Watching the trailer for the Scott Pilgrim vs. The World game for the first time sent my mind back to a warm and mushy place where walking to the right and hitting the only attack button available was the coolest thing ever.

When I first played the demo, I only had 5 minutes with it before I got pulled away from my XBOX 360. Based on that first impression, I would have bought it in a heartbeat. Recently though, I played through the whole demo, and I’m starting to get cold feet.

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Pick Up Post: Nintendo Wii Fightstick By Hori

Wii owners with a fighting game itch have very little to scratch it. While Tatsunoko vs. Capcom is awesome and there are no shortage of Street Fighter games on Virtual Console, it still pales in comparison to the plethora of fighting games on the XBOX 360 and Playstation 3. On top of that, joystick options are limited too. All Wii owners have are the Mad Catz SE fightstick packed in with Tatsunoko vs. Capcom, the Hori Wii fightstick and the Intec Combat Arcade Stick, which I don’t trust one bit.

I still want the Mad Catz stick, but in my country I can only get it with Tatsunoko vs. Capcom; a game I already have. Instead, I grabbed the Nintendo Wii Fightstick by Hori. My experience with Hori has been hit and miss, but after putting it through its paces, this one thankfully is in the former category.

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Labour Day Special: Games About Working Real-Life Jobs

Labour Day weekend is meant to be a day where we celebrate the economic and social achievements of workers. As far as video games go, regular occupations in video games include space marine, normal boy who doesn’t know he’s destined to save the world and all-powerful  being with the ability to create farms from the heavens.

The following post highlights a few games worthy of a Labour Day of their own. These video games bravely go into the real-world for inspiration and do their best to make ‘every day’ jobs fun.

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Mass Effect 2 “Lair of the Shadow Broker” And The Mess That Is Shepherd’s Love Life

 

For a game that I still consider the front-runner for In Third Person’s Game of the Year 2010, it hasn’t done a good job of keeping me playing. A number of DLC updates have been released, but I haven’t bothered to even put the game back in the system to check them out. Based on my experience with the game, any sort of addendum to that story wouldn’t feel right to me. I’m more than happy to let Shepherd and his crew wait for Mass Effect 3.

That is, till I heard about “Lair of the Shadow Broker”, which is scheduled to hit the XBOX Live Marketplace this week. At this point, the game hasn’t done much to interest me as far as the Shadow Broker goes. But my interest in this downloadable content has everything to do with the Asari researcher and my Mass Effect 1 lover, Liara T’soni.

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