My ‘Do Want’ List of Q4 2010 Video Game Releases

For gamers, the most wonderful time of the year starts right about now. Most of 2010’s biggest games are set to drop between September and December, including the likes of Halo: Reach and Call of Duty: Black Ops. As a kid, this used to be the time of year when I would fawn over each hot new release as they hit stores and make sure come Christmas time, it would make it on my wish list. Ever since I grew up and started working though, Santa has had a horrible time trying to get me stuff, because I have a bad habit of buying every game I want the day it comes out.

While I don’t see myself grabbing Halo: Reach or Call of Duty: Black Ops, which will likely be the biggest games out during this time-frame, that doesn’t mean I won’t have anything to play. Off the top of my head, I listed a few games I’m looking forward to getting my hands on when they hit stores later this year.

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Tony Hawk: Ride Hits Rock Bottom

Less than a year after Tony Hawk: Ride launched in this region for $120, the value of the game has hit what will likely be its rock bottom. At HMV, new copies of Tony Hawk: Ride with the board are now only $20, which is a crazy 85% drop in price. I haven’t seen a price drop this drastic since I bought Rock Revolution for $3, which was 95% off the original price. Meanwhile, every other retailer I’ve seen that isn’t blowing this game out still has a stack of them collecting dust. Why must retailers go to such drastic measures to get this game off shelves?
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Using ‘Cost Per Hour’ to Determine the Value of a Game

cost-per-hour

Over the past few years of following podcasts, message boards and reviews, there seems to be this weird metric that creeps into discussions in one way or another. For the purposes of this post, I will refer to it as ‘cost per hour’. It’s a metric that people directly or indirectly use to judge a game’s value based on how much it costs and how long the experience is. I will express it with the following formula:

Value = Cost of Game/Number of Hours Played

In a perfect world, where money directly translates into valuable experiences, these types of metrics could work as a means of judging a game’s value. However, this logic is flawed, because neither cost or value variables are consistent. You can’t make a blanket statement saying that Limbo is too expensive at $15 dollars because it’s only a 3-hour experience, because it might go on sale, someone may take longer/shorter to beat it, and subjective opinion may say that their time with it was totally worth that price.

The price you pay for that experience and the length of that experience are viable factors in determining a game’s value, but not the whole picture. However, what if we did take away all of the other factors? Is it possible to come up with a consensus cost per hour rate to determine whether or not a game is worth it? I take a few examples from my collection and crunch the numbers to find out.

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To Buy Or Not To Buy – Scott Pilgrim vs. The World: The Game

2D beat-em-up games used to be a healthy part of my gaming diet. I played a ton of the Ninja Turtles arcade games, Double Dragon and the X-Men arcade game back when the genre was in its prime. Watching the trailer for the Scott Pilgrim vs. The World game for the first time sent my mind back to a warm and mushy place where walking to the right and hitting the only attack button available was the coolest thing ever.

When I first played the demo, I only had 5 minutes with it before I got pulled away from my XBOX 360. Based on that first impression, I would have bought it in a heartbeat. Recently though, I played through the whole demo, and I’m starting to get cold feet.

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Mass Effect 2 “Lair of the Shadow Broker” And The Mess That Is Shepherd’s Love Life

 

For a game that I still consider the front-runner for In Third Person’s Game of the Year 2010, it hasn’t done a good job of keeping me playing. A number of DLC updates have been released, but I haven’t bothered to even put the game back in the system to check them out. Based on my experience with the game, any sort of addendum to that story wouldn’t feel right to me. I’m more than happy to let Shepherd and his crew wait for Mass Effect 3.

That is, till I heard about “Lair of the Shadow Broker”, which is scheduled to hit the XBOX Live Marketplace this week. At this point, the game hasn’t done much to interest me as far as the Shadow Broker goes. But my interest in this downloadable content has everything to do with the Asari researcher and my Mass Effect 1 lover, Liara T’soni.

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Dance Central: My Kinect Killer App?

I am not a fan of motion controls. I’ve made it very clear on this very blog. In particular, I have a number of doubts surrounding Microsoft’s motion controlled solution. While I think the idea behind Kinect is cool, I have concerns about how the technology works, the price (rumored to be $149.99) and the types of experiences being made available for it. So far, Microsoft is marketing this squarely at the casual audience, providing no shortage of Wii-inspired and Wii-ripoff games, such as Kinect Sports, Kinect Adventures and Kinectimals. As Darth Vader once said, “Do not want!”

After watching Microsoft’s e3 presentation, I was ready to avoid the Kinect completely. But if I told you I didn’t want to play anything the Kinect has to offer, I would be lying. I want to play Dance Central really bad.

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Jett Vs. – Episode 1: Stay Classy, Ken Masters

Welcome to a feature I’m testing out on In Third Person that I like to call “Jett Vs.” (no relation to that Shaq show). For now, I’ll probably use this as a place to post some of my Street Fighter match videos, talk about Street Fighter knowledge and what happened in a particular match. I guess with a name like “Jett Vs.”, I can use it for basically anything related to competitive gaming. Apologies in advance the poor video and audio quality; it’s the best I can do with the on-board camera on my laptop.

For episode 1, I chose a battle I recently had with a Ken player whose cocky play cost him the match. Click through to the rest of the post to see the video and read my match commentary.

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Portal Being Added to a College Curriculum is Not A Lie

Students heading to school at Indiana’s Wabash College this semester will find something very cool added to their curriculum: Portal. The critically acclaimed game about mind-bending puzzles and a deranged AI that is trying to torture you to death will sit along side Hamlet and Aristotle as required material for students looking to earn a degree.

Education purists may scoff at the thought of a video game being used as a teaching tool, especially a video game that isn’t meant to be educational. But having read the context in which the game is used, I think this is an amazing idea.

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GODSGARDEN 2.5 Stream Right Now!

I know it’s really early on a Saturday morning (at least in my part of the world), but if you’re a big Street Fighter fan and you’re reading this shortly after I post this, you should definitely check out the GODSGARDEN 2.5 live stream, featuring some of the best Japanese Street Fighter players. Hit the “Read More” button to grab the link.

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About You: Current Hot Topics On In Third Person

Ever since I wrote the Top 5 All-Time Most Viewed In Third Person Posts post, I’ve been kind of a metrics junkie. I’ll frequently log in with the sole intention of viewing the numbers and picking out the trends. I don’t envision a day where I’ll ever give away all my numbers to you, but I think it could be a neat exercise to talk about how you, the readers, use In Third Person. I’ve already covered the Top 5 Most Viewed In Third Person Posts of All-Time and now, I want to talk about the three topics that In Third Person readers can’t get enough of within the last month or so.

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