Street Fighter Week continues! Though this story was sort of told in real time over the years, here’s a consolidated story of my rise (and fall) in the world of competitive Street Fighter!
There was a time when I thought the world of competitive Street Fighter didn’t extend beyond the bounds of local arcades. For a long time, I fancied myself as being savvy in Street Fighter II, as I could perform any of the game’s special moves on command and I could beat my friends. I didn’t think there was anything more to learn.
Boy, was I wrong.
Street Fighter Week continues! Ryu might be the most popular character in the franchise, but he’s routinely outclassed as a competitor by similar characters. Is that a problem?
Street Fighter‘s largely-generic karate guy is the most popular and iconic character in the genre. People love his standard-issue toolset and his competitive spirit. However, for being the poster boy for the entire genre, Ryu hasn’t really been a threat in the competitive scene since Super Turbo. Ever since Akuma entered the lore, Capcom has been put in a weird predicament that I don’t think they’ll ever fully solve.
Street Fighter Week begins on In Third Person! We begin with the game that changed everything: Street Fighter II!
The original Street Fighter sucked. Street Fighter II is one of the greatest video games of all-time. The turnaround between the two products is down-right fierce (see what I did there?). What changed between the two titles to make the latter a meteoric success? Let’s run down a list of factors that contributed to the rise of Street Fighter II!
Round 1, fight!
Throughout this week, we’re going to be celebrating the true king of fighters: Street Fighter! It’s is one of my all-time favourite gaming franchises and I’ll never get tired talking about it. You’ll see posts relating to multiple facets of the Street Fighter experience, from the games themselves, to its colourful cast of characters, to personal stories, its eSports side, and more!
Hope you’ll join me in this ongoing discussion about Capcom’s fighting juggernaut. The party starts tomorrow, so get your controller of choice ready and let’s throw down!
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Improving at fighting games is one of the steepest mountains to climb in all of video games. You have to contend with complex special move inputs, combos, complex gameplay systems, difficulty that changes based on who you fight against, an online player base that will take turns stomping you into the ground, and no one to blame but yourself each time you lose. Furthermore, the path to improvement usually requires help from outside resources, such as guides, video tutorials, or coaching, as even the most robust in-game teaching tools won’t prepare you for everything you’ll face in the real world.
Though I put a ton of time and effort into training, I credit Street Fighter III: Third Strike legend and one of the FGC’s pioneers in content Gootecks for helping me grow as a player. Dating all the way back to his audio-only podcast from ages ago, his tips and advice really set me down the right path. Without his indirect guidance, I don’t think I ever would have gotten to the place where I am today.
When I got to a point where I felt like I had knowledge of my own to pass down, I started the Universal Fighting Game Guide. I wanted to pay it forward like Gootecks did for me. Feeling like there wasn’t enough information out there for beginner-to-intermediate level players, I wanted to write the kind of guides I was looking for to answer very specific questions I had. On top of that, I wanted to write guides that worked for a wide swath of fighting games, as so much knowledge is transferrable from game-to-game.
I was hoping that a handful of people would find my work useful. What I didn’t expect was the massive and ongoing success it has achieved.
On March 3rd, my wife and I attended Kitchener Comiccon. Taking place at Kitchener City Hall, this free convention was a cool event for the community. Here are a few pictures and highlights from our time at the show!
Donkey Kong Country! Super Mario World! Shaq-Fu? Take a look at some of the hits and misses in my Super Nintendo game collection while we share stories of retro gaming awesomeness!
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Up until my time with Overwatch, shooters for me have been primarily an exercise of precision shooting. In games where each character is only really defined by the gun they wield, differences in weapon and equipment don’t really do much to separate one player from another. Especially in games where players can hold multiple guns and carry different equipment, the only real differences are the players themselves. I know there will be hardcore shooter players that will call shenanigans on that statement, but let me continue. Even in a game like Splatoon, where shooting isn’t necessarily the goal of the game, you still all play as the same default characters with adjustments to equipment. I have enjoyed a number of shooters in my day, but most of them haven’t really sunk their teeth into me.
Until Overwatch. Granted, Team Fortress 2 did it first, but Overwatch stands out from the pack for straying beyond the default soldier with different weapons approach. The term “hero shooter” exists thanks to games like Team Fortress 2, Overwatch, and Paladins. In a lot of ways, my reasons for loving Overwatch are similar to why I love Street Fighter and other types of fighting games.
Just before 2018 ended, the Netflix movie Bird Box took the world by storm. Set in a world where opening your eyes while outdoors will cause you to end your own life, the people in this movie often move from one place to the next while blindfolded. This has sparked a Bird Box challenge in the real world, where people have done all sorts of stupid stuff while blindfolded. So much so, that YouTube has now banned all dangerous stunts from the platform.
The recent phenomenon of blindfolding yourself while doing an activity got me thinking. What video games could I not completely suck at while blindfolded? The list I came up with is…pretty short.
10 years ago, I introduced myself through a list of 25 Things About Me as a Gamer. As of today, with over 2,000 posts in the chamber, you probably already know way more about me as a gamer than you care to take in. But if you’re just tuning in, or if you want a Coles notes update to how I’ve grown since I wrote the first list, here you go!