For a long time, I perceived fighting games by Arc System Works as being too complex for me. Initially drawn to their work by how amazing the BlazBlue games looked, my mind melted when I struggled to grasp the game’s intricacies. Guilty Gear games up to Xrd might as well have been rocket science. Love watching the pros play these games, but I have no clue where to being learning how to play.
Their penchant for designing characters that function wildly different from one another while layering on tons of system-level mechanics for fighters that were inpenetrable to me. Even now, after a decade of serious fighting game experience, it would take me a ton of work to just feel competent at any of legacy Guilty Gear or BlazBlue games.
In recent times, Arc System Works have gone a long way towards finding a better balance while also pushing the limits of anime-style graphics. Between their tireless efforts to improve (and Capcom’s well-documented struggles), I think that Arc System Works is the king of fighting game publishers right now.

In virtually every fighting game, certain characters will have inherent advantages against others. More often than not, this is just the end result of character design factors that end up dictating how easy or difficult it will be for character A to defeat character B. In some cases, you may have to put in some elbow grease as the weaker character in order to win. Other times, trying to overcome a bad match-up can feel almost impossible.






